So that we do not forget about the imminent release The Last of Us Part II, The creators of the game publish development diaries. Today’s issue is dedicated to gameplay.
As the creative leader says Part II Neil Drakmann (Neil Druckmann), the primary task of the gameplay is to help the user get used to the role of Ellie. The deeper the immersion in the image, the better the emotional scenes work. Game director Kurt Marzheno (Kurt margenau) explains: to be in the skin of Ellie means to fight a constant threat and make difficult decisions.
The heroine is not as strong as Joel, but more clever – to emphasize it, Naughty Dog Added in Part II jump function. Thanks to the new opportunity in the battles, there is more “verticality” – the girl can climb on the hill to get a tactical advantage.
Ellie can also lie down, https://nonukcasinosites.co.uk/review/maximum-casino/ and in this position all types of weapons, objects and craft are available to her. Having dropped to the ground, you can climb under some kind of structure or hide in the grass. Enemies from the time of the first part wiser and learned to look under objects.
Finally, another new movement is a jerk. In some situations, he will allow the enemy to counterattack, and in others to escape: in the harsh world The Last of Us It is not always possible to leave the warmer to leave the warmer.
In addition, c Part II There was a mechanics of incomplete disguise. For example, grass is not an ideal shelter: the villains will not notice Ellie from afar, but they will begin to look closely and eventually find the heroine.
According to another game director, Anthony Newman (Anthony Newman), Naughty Dog I sought to make locations Part II similar to real places, not a set of combat arenas and zones for research. The levels in the action are so open that the player can skip entire battles and plot scenes.
The reward for the study of locations will be useful resources – like the first part, the sequel relies on survival elements. From supplies, it is allowed to make first -aid kits, mines, muffles for a pistol, new types of cartridges and so on. The character and weapons are pumped, but keep in mind that you cannot fully improve Ellie in one passage. Constantly putting the player before the choice, the developers emphasize one of the plot topics – the solutions have consequences.
The first part of the video days in which it was about the script Part II, Look here. The third video, about details, will be released on May 27, and the fourth, about the world, on June 3. Well, June 19 is fresh The Last of Us finally sagging the release.